BREAKTHE GENERIC
EssJayKay.dev — experiments, software, engineering notes and selected work by Subhojit Karmakar. Solo full-stack developer and software engineer building web systems and interactive graphics.
I DON'T JUST BUILD INTERFACES.
I ENGINEER DIGITAL VELOCITY.
EVERY PIXEL IS A
CALCULATED MOVEMENT
IN USER EXPERIENCE.
I build software independently, with equal attention to how it works and how it feels. The work here spans products, experiments, and the technical decisions behind them.
The Philosophy
Standalone development isn't a limitation. It's an advantage in purity, speed, and vision.
Core Engine Status
ARSENAL ARSENAL
DIGITAL
ARSENAL
Technologies grouped by how I use them, rather than presented as a flat list of logos.
Core technologies used deeply and regularly for production systems.
Applied for targeted domains like graphics, high-performance animation, and data persistence.
Proven in shipped applications across web and mobile platforms.
Active research, prototype evaluations, and emerging language paradigms.
HELLO WORLD UNIVERSE
A visual and technical anthology of computational history across programming languages.
AMAR PRITHIBI
A Minecraft-inspired procedural 3D voxel sandbox engine built from scratch in Three.js and WebGL.
CLASH FORGE
A specialized resource optimizer and upgrade calculator for Clash of Clans Hero Equipment economics.
DINO 3D
Chrome's classic offline Dino runner reimagined in low-poly 3D for desktop and mobile with dynamic day/night cycles.